![Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato](https://www.emanueleferonato.com/wp-content/uploads/2022/10/godot10.png)
Build a 3D HTML5 game like “Stairs” using Godot – Step 1: building an endless stair | Emanuele Feronato
Godot Engine | [UPDATED] in order to get Textures to work with MeshLib, it looks like the Textures have to be applied directly to the Mesh in the MeshInstance settin... | Facebook
![Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A](https://i.imgur.com/99dI47Z.png)
Non-Uniform Scaling Mesh breaks World-Space Normals, am I using ensure_correct_normals Wrong? - Godot Engine - Q&A
![Static body collision physics breaks when rotating and scaling the object, is there any way to fix this? The collider is a trimesh static body, generated using the rock mesh. : r/godot Static body collision physics breaks when rotating and scaling the object, is there any way to fix this? The collider is a trimesh static body, generated using the rock mesh. : r/godot](https://external-preview.redd.it/v6EPhBjO4TjJnAe9O06z2m9tf_dR6HTvr655VRiQ2DQ.png?width=640&crop=smart&format=pjpg&auto=webp&s=3e65c39b3e31b3c530ca85fbbd9eaa22c890a73a)