Solved: Always soft edges when exporting - Autodesk Community - Maya
Create a Dragon Part 3 - Texturing Timelapse - YouTube
Help exporting to Substance painter - "Mesh normals are invalid" error - ZBrushCentral
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Normal map shading problem in Substance painter — polycount
Help exporting to Substance painter - "Mesh normals are invalid" error - ZBrushCentral
ArtStation - Scifi Space Station | Resources
Tor Frick on Twitter: "@ToxicSludge77 @SGTGunner @B3060J @polygon_academy Depends on the scale, shapes and budgets involved. But both are heavily used, yeah :)" / Twitter