![unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange](https://i.stack.imgur.com/UQQ4i.png)
unity - The 'speed' value of the Nav Mesh Agent component does not seem to affect speed at all (Unity3D/C#) - Game Development Stack Exchange
![path finding - How to make pathfinding agents avoid each other using A* in unity? - Game Development Stack Exchange path finding - How to make pathfinding agents avoid each other using A* in unity? - Game Development Stack Exchange](https://i.stack.imgur.com/5xiEy.png)
path finding - How to make pathfinding agents avoid each other using A* in unity? - Game Development Stack Exchange
![Agent getting stuck in another Agent when walking in corners - what is the RIGHT solution? - Unity Forum Agent getting stuck in another Agent when walking in corners - what is the RIGHT solution? - Unity Forum](http://answers.unity3d.com/storage/temp/103020-stupidagent.gif)
Agent getting stuck in another Agent when walking in corners - what is the RIGHT solution? - Unity Forum
GitHub - jadvrodrigues/CustomNavMesh: Alternative to Unity's NavMesh system where the agents avoid each other.
![Unity3d How To - Move NavMeshAgent on Mouse Click Position and Automatically Avoid Obstacles - YouTube Unity3d How To - Move NavMeshAgent on Mouse Click Position and Automatically Avoid Obstacles - YouTube](https://i.ytimg.com/vi/HXpPaOf_QO4/maxresdefault.jpg)