![Is there a way I can convert a skeletal mesh to a static mesh at runtime? - Character & Animation - Epic Developer Community Forums Is there a way I can convert a skeletal mesh to a static mesh at runtime? - Character & Animation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/9/6/3960ce942379470f60ea40cc1a141c1f8d93c325.jpeg)
Is there a way I can convert a skeletal mesh to a static mesh at runtime? - Character & Animation - Epic Developer Community Forums
![Can someone please help me. I pose the character make sure the expression is right, but when it comes to making it a static mesh it comes out like the second image Can someone please help me. I pose the character make sure the expression is right, but when it comes to making it a static mesh it comes out like the second image](https://preview.redd.it/can-someone-please-help-me-i-pose-the-character-make-sure-v0-xsgl07zzz1va1.jpg?width=4032&format=pjpg&auto=webp&s=f2e11fbc14e293294fea315d36aa27abb6f20af9)
Can someone please help me. I pose the character make sure the expression is right, but when it comes to making it a static mesh it comes out like the second image
![Can someone please help me. I pose the character make sure the expression is right, but when it comes to making it a static mesh it comes out like the second image Can someone please help me. I pose the character make sure the expression is right, but when it comes to making it a static mesh it comes out like the second image](https://i.redd.it/can-someone-please-help-me-i-pose-the-character-make-sure-v0-w5muw6zzz1va1.jpg?width=4032&format=pjpg&auto=webp&s=f611ee5bf933720aa6df0d8723274c13d8f72c12)